Wishing to play this character as being a despondent "jack-of-all-trades" kindof offer that can assist out the celebration by tinkering absent on issues if asked, but usually is just an in depth-combat tanky menace.
Magictouched – A name that suggests the Warforged’s connection to magic and their ability to imbue objects with magical energy.
Light: Really amazing abilities. Your enemies is going to be clutching their eyes, looking to avert their gaze from your holy radiance.
Watchers: Solid class skills, but needs to be used in the planar campaign. With the Spelljammer setting, this may likely see a whole lot a lot more play.
Ironbearda – A feminine Model of Ironbeard, implying a smart elder with a long beard made of metal.
Axearm – A name that references the Warforged’s ability to combine axes into their arms, along with their powerful and sharp nature.
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Totem link Warrior – Eagle: Throughout rage, you might be more difficult to hit, get eagle eyes, and have the ability to fly for brief bursts. Does restrict you to medium armor to acquire all the main advantages of the subclass.
Ironbark – A name that references the Warforged’s metallic building and difficult outer layer, together with their physical durability.
Ironclada – A name that evokes the Warforged’s nearly invincible nature, as they are impervious to sleep and exhaustion.
Spikearm – A name that references the Warforged’s ability to integrate spikes into their arms, discover this along with their rough and sturdy nature.
Gearhead – A name that implies the Warforged’s fascination with mechanical units and machines.
Crossbowarm – A name that references the Warforged’s ability to integrate crossbows into their arms, official source and their exact and strong nature.
Alternatively, I might fall that level into Rage Mage if I could convince my DM to enable the adaptation, but only if I actually felt the like Rage was interfering an excessive amount; I don’t Feel it could genuinely.